Club Penguin y Webkinz
Habia escuchado de Club Penguin hace tiempo, pero recien hace un par de meses mis hijas empezaron a jugar y lo vi en accion, que es?
Es un "mundo virtual" de pinguinos, cada cual tiene su pinguinito y se encuentra a jugar con otros "pinguinitos" en el sitio,
Asi de simple, la pregunta es que lo hace atractivo?
Este articulo de Business 2.0 tira algunas ideas al respecto, con la mayoria de las cuales concuerdo, pero con mis hijas yo veo un fenomeno un poco diferente a lo que dice la revista.
Para mis hijas entrar a Club Penguin es como ir con amigas a un parque o a una kermesse.
Me explico: no juegan solas, si fuera para jugar solas entrarian a cualquier sitio de juegos online. Tampoco juegan con desconocidos (a veces lo hacen mientras esperan a sus amigas). En realidad juegan con sus amigas reales (cada una desde su casa), se "encuentran" en Club Penguin y "van juntas" a jugar juegos simples (carreras, 4 en linea, busquedas de tesoro, etc), de paso ganan "monedas" que les permiten hacer cosas en el mundo Club Penguin.
Puede que lo que yo vi no sea el caso tipico, y existan ninos que entran por otros motivos, pero lo que yo vi no es diferente a cuando eramos chicos y combinabamos con amigos para ir al parque a jugar solos, solo que en "otra dimension".
1 comentario:
Solo para entender la dimensión que esta tomando el tema de los mundo vrtuales. "Sweden to set up embassy in Second Life
Published: 26th January 2007 18:02 CET
Online: http://www.thelocal.se/6219/
Sweden is to become the first country to establish diplomatic representation in the virtual reality world of Second Life, officials said on Friday.
"We are planning to establish a Swedish embassy in Second Life primarily as an information portal for Sweden," Swedish Institute (SI) director Olle Wästberg told AFP.
Related Articles
The embassy would not provide passports or visas but would instruct visitors how to obtain such documents in the real world and act as a link to web-based information about the Scandinavian country.
"Second Life allows us to inform people about Sweden and broaden the opportunity for contact with Sweden easily and cheaply," Wästberg said.
The Swedish Institute is an agency of the Swedish foreign ministry tasked with informing the world about Sweden. The ministry fully backed the initiative, he added.
Second Life -- a fantasy world inhabited by computer-generated residents created by San Francisco technology company Linden Lab -- has attracted several real-world companies, including car manufacturers and sports clothing makers, which created 3-D stores.
While there were individuals in Second Life calling themselves the "Canadian Ambassador" and "The United States Embassy to Second Life", the Swedish initiative would however be the first officially sanctioned embassy in Second Life.
Wästberg hoped the embassy would open soon. In the longer term the Swedish Institute envisaged buying an island in the virtual world to create a home for Swedish companies.
On Friday, according to the Second Life website (http://secondlife.com), there were 2,938,247 inhabitants in its alternative reality, more than one third of them having signed up in the last 60 days.
Publicar un comentario